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Game server hosting · Rebetchi Play for your players

Hosting that thinks
about your players.

You are the one who runs the server for everybody else. Rebetchi keeps it up on dedicated Windows hardware — and gives every player Rebetchi Play: a portal of their own with live status, your announcements, and their own character in it. It is live for Palworld today, and arrives with each game we add.

No player slots
the game maximum, every plan
Dedicated IP
one per server, no port numbers
Unmetered NVMe
backups stored off-server
Rebetchi PlayLive
Cindar Worldcindarworld.rebetchi.cloud
Online
Players7/32
In-game day214
Next restart04:00

Restarting at 04:00 for the new build. Get somewhere safe before then.

NyxIn the base
CorvidOut exploring
AshLast on 2h ago
Illustration · Rebetchi Play for Palworld, live today — a drawing of the portal, not a screenshot of it

Why Rebetchi

Anyone can keep a server up. We do something with it.

Most hosts hand the operator a control panel and stop there. Rebetchi runs the server — so it can give the people playing on it something no fan site or overlay ever could: a place of their own inside the game they are already in.

We run the server

So the status, the roster and the save are ours to read — authoritative, server-side, live. Nothing to install, no overlay in front of the game, no PC that has to stay awake. That is the raw material a fan site or a screen overlay simply does not have.

Everyone who plays gets a way in

The person who pays gets the panel. Everyone who plays gets Rebetchi Play — a portal of their own with live status, your announcements and their own character in it. Live for Palworld today, included on every plan, for everyone on the server, never a seat you buy per head.

One account, every world

A player’s Rebetchi Play profile follows them into every community they join — one sign-in and a switcher, not a fresh account for each server. The thing most hosts never build, because most hosts never had the server-side data to build it on.

The lineup

Five games, and we will tell you which is which.

Palworld is live and the one you can buy today. Terraria, 7 Days to Die and Project Zomboid are earlier — playable on our hardware, but not on sale until their pricing is settled. No placeholder prices dressed up as real ones.

Live

Palworld

Dedicated Palworld servers with full settings, backups and a community of their own.

All 32 players — the game maximum — on every plan.

Shipping now — the full panel, backups, certified updates, and Rebetchi Play live for your players.

From $29.99/moDetails
Launching soon

Terraria

Dedicated TShock servers — unmodified PC and mobile clients, full panel control.

Up to 255 players — Terraria’s own protocol maximum, never a slot we sell.

The production build runs on our hardware today; it goes on sale once its pricing is final.

Launching soon

7 Days to Die

Dedicated 7 Days to Die hosting — a heavier game, with multi-core plans of its own.

Up to 64 players — the game’s hard cap.

The production build runs on our hardware today; it goes on sale once its pricing is final.

On the way

Project Zomboid

Dedicated Project Zomboid co-op survival — RCON control and Steam Workshop mods.

Up to 64 survivors, with a sensible default for a heavy world.

Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.

On the way

Valheim

Dedicated Valheim servers — your own persistent Viking world, joinable from the in-game list.

Up to 10 Vikings — the game’s own maximum on every server.

Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.

See where each game stands →

How it works

From nothing to a world your friends can join.

No queue, no setup ticket, no step that waits on one of us being awake.

  1. Pick a size and a name.

    Checkout asks for both at once: how much memory the world gets, and what the server is called. The name becomes the address your players type — cindarworld.rebetchi.cloud — with no port number to spell out over voice chat.

  2. We build it while you watch.

    Your server gets its own IP, the current certified build for your game and a backup schedule, with nobody on our side touching a keyboard. You land in Rebetchi Manage with the provisioning status live on screen.

  3. Set your community up.

    Every server comes with a community, and you set it up in the panel — name it, brand it, and create the invite links you are going to hand out. On Palworld those links open Rebetchi Play, your players’ own portal; every new game gets its Rebetchi Play as it comes on sale.

Rebetchi Play · live for Palworld

What your players get.

Rebetchi Play is our whole reason to exist, and for Palworld it is live today: a portal for everyone on the server, included on every plan, never a seat you buy per person. Because it is built for each game individually, the newer games get their own Rebetchi Play as they come on sale — but if you start a Palworld server, this is what your players open.

Portal

Who is on, right now

Live server status, who is playing, and how far the world has got — visible to everyone in your community, without handing any of them the panel.

Announcements

You say it once

Post the restart window, the rule change, the thing you keep retyping in chat. It sits in the portal for everyone, including the people who were not online when you said it.

Character

Their character, read from the world

Level, inventory, progression, everything they have built — taken server-side from the save your world is actually running. Nothing typed in by hand, and no overlay anyone has to install.

Tools

The lookups they already keep open

The calculators, planners and trackers they would otherwise keep open in another tab — and where the save data allows, opened already filled in with what that player actually owns, instead of asking them to type it in again.

The server half

The part you were doing by hand.

You have run one of these before. This is the list of things that stop being your job.

Updates that were tested first

Each new game build is certified by us before it reaches your server, rather than arriving the moment the publisher pushes it — so an update reaches your world after it has been checked, not while your players are in it.

Backups that do not eat your disk

Daily, automatic, kept in separate storage — 7, 14 or 30 days of history depending on the plan. None of it competes with your world for space.

Restarts with a warning

Set the window once. Players get an announced countdown in-game before it happens and the panel shows when the next one is, so a restart stops being a mystery disconnect.

A console, not a support ticket

A live timeline of what your server actually did — every start, stop, restart and crash, every command and whether it worked, how each backup finished — plus the game settings as validated forms instead of a config file you edit over FTP and hope about.

How this is different

The same money, spent on different things.

Every row here is a choice a host makes. These are ours, and each one is checkable — against this site’s own pricing, backups and hardware pages, not against a logo we pasted in.

The tradeOrdinary hostsRebetchi
How many can playYou buy player slots. More friends online means a bigger bill.The game’s own maximum, on every plan. We do not sell slots.
Where backups liveIn the same disk pool as your world, so they compete for space.In separate storage off your server — a backup never eats your world’s room.
What you are actually rentingA slice of an oversubscribed Linux box, memory promised to several servers at once.Dedicated Windows memory and an IP of your own, reserved for your server alone.
What the players getNothing. The operator gets a control panel; everyone else gets a join address.Rebetchi Play — a portal of their own, live status and their character in it. Live for Palworld.

Pricing

Sized by memory, not by your friends list.

These are the Palworld plans — three sizes, priced by how much memory the world gets, every one shipping all 32 players. The newer games get their own pricing as they launch; nothing here is a per-player charge.

Core

A world for you and the regulars.

$29.99/month

12 GB dedicated RAM

Sized for a group that plays together most evenings.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Backups, restarts and certified updates included.

Plus

Recommended

The one we'd start with.

$39.99/month

16 GB dedicated RAM

Extra room as the guild grows and the bases stop being modest.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Backups, restarts and certified updates included.

Ultra

For a server that never really stops.

$54.99/month

24 GB dedicated RAM

The most memory we sell, for a long-lived world with a lot in it.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Backups, restarts and certified updates included.

Community Pro + $9.99/month

An add-on to any plan. Every server already has a community; Pro is what will put your own name, colors and domain on the portal it opens, instead of ours.

Every plan is month to month, and new accounts get 25% off the first month — applied at checkout, with no code to type. There is no free trial; your first server is refundable in full for 72 hours instead — email support inside the window and we refund it, no reason required.

Compare the plans in full →

Questions

The things worth asking first.

Which games can I host?
Five, at different stages, and we are honest on the games page about which is which. Palworld is live, and the plans on this page are Palworld plans. Terraria and 7 Days to Die already run on our hardware and are launching soon; Project Zomboid and Valheim are on the way. The four newer games are not on sale yet — their pricing is still being finalised — so today the thing you can actually buy is a Palworld server.
How many players can join?
Whatever the game’s own maximum is — never a number we sell. Palworld’s is 32; Terraria’s protocol allows far more. Every plan ships the full cap, because we do not sell player slots and are not going to start. What the plans differ by is memory, which is the thing that actually decides how a large world behaves once there is a lot in it.
Is Rebetchi Play actually live?
For Palworld, yes — today. Start a Palworld server and you get the server, the panel, a community you can name, brand and mint invite links for, and Rebetchi Play: the web portal those links open, with a mobile app on its way to the App Store and Google Play. The portal is included on every plan for everyone who plays, and there is no separate charge for it. Rebetchi Play is built for each game individually, so the newer games get their own Rebetchi Play as they come on sale.
Can I get my money back?
Your first server is refundable in full within 72 hours. Email support inside that window and we refund it — no reason required. After that, monthly renewals are not refundable; you cancel and keep the rest of the month you paid for. There is no free trial. New accounts get 25% off the first month. It is applied automatically at checkout — there is no code to type — and it is once per account: the first month you ever pay us, not the first month of each new server. We would rather do that than start a clock you have to remember to cancel. The detail is in the refund policy.
How much storage do I get?
Unmetered NVMe, under a fair-use policy. Plans are priced by memory because memory is what runs out first — a game world is small enough that rationing disk would be a comprehension tax rather than a real limit. Backups live in separate storage and never count against your server, which is not true of hosts that hand you one pool for both.
What is Community Pro?
An add-on to any plan, $9.99 a month. Every server already comes with a community — a name, a look, invite links, and a reserved play.rebetchi.com address. Pro is what puts your own name, colors and domain on the portal that address opens, instead of ours. It upgrades something you already have — it is not a different plan, and it is not how you get a community. For Palworld that portal is live, so Pro brands a page your players already open.
Is this a shared container?
No. Dedicated Windows hardware with memory reserved per server, and a dedicated IP each, so your join address carries no port number and survives being moved to another machine. The cheap end of this market oversubscribes Linux containers and calls the result a plan; that is not what is being sold here.

Get started

Pick a size and a name.

Checkout takes the plan, the server's name and your account in one pass. The build starts as soon as the payment clears.

New accounts get 25% off the first month. First server refundable for 72 hours. Month to month with no minimum term — to cancel, email support.