Why Rebetchi
Anyone can keep a server up. We do something with it.
Most hosts hand the operator a control panel and stop there. Rebetchi runs the server — so it can give the people playing on it something no fan site or overlay ever could: a place of their own inside the game they are already in.
We run the server
So the status, the roster and the save are ours to read — authoritative, server-side, live. Nothing to install, no overlay in front of the game, no PC that has to stay awake. That is the raw material a fan site or a screen overlay simply does not have.
Everyone who plays gets a way in
The person who pays gets the panel. Everyone who plays gets Rebetchi Play — a portal of their own with live status, your announcements and their own character in it. Live for Palworld today, included on every plan, for everyone on the server, never a seat you buy per head.
One account, every world
A player’s Rebetchi Play profile follows them into every community they join — one sign-in and a switcher, not a fresh account for each server. The thing most hosts never build, because most hosts never had the server-side data to build it on.
The lineup
Five games, and we will tell you which is which.
Palworld is live and the one you can buy today. Terraria, 7 Days to Die and Project Zomboid are earlier — playable on our hardware, but not on sale until their pricing is settled. No placeholder prices dressed up as real ones.
Palworld
Dedicated Palworld servers with full settings, backups and a community of their own.
All 32 players — the game maximum — on every plan.
Shipping now — the full panel, backups, certified updates, and Rebetchi Play live for your players.
Terraria
Dedicated TShock servers — unmodified PC and mobile clients, full panel control.
Up to 255 players — Terraria’s own protocol maximum, never a slot we sell.
The production build runs on our hardware today; it goes on sale once its pricing is final.
7 Days to Die
Dedicated 7 Days to Die hosting — a heavier game, with multi-core plans of its own.
Up to 64 players — the game’s hard cap.
The production build runs on our hardware today; it goes on sale once its pricing is final.
Project Zomboid
Dedicated Project Zomboid co-op survival — RCON control and Steam Workshop mods.
Up to 64 survivors, with a sensible default for a heavy world.
Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.
Valheim
Dedicated Valheim servers — your own persistent Viking world, joinable from the in-game list.
Up to 10 Vikings — the game’s own maximum on every server.
Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.
How it works
From nothing to a world your friends can join.
No queue, no setup ticket, no step that waits on one of us being awake.
Pick a size and a name.
Checkout asks for both at once: how much memory the world gets, and what the server is called. The name becomes the address your players type — cindarworld.rebetchi.cloud — with no port number to spell out over voice chat.
We build it while you watch.
Your server gets its own IP, the current certified build for your game and a backup schedule, with nobody on our side touching a keyboard. You land in Rebetchi Manage with the provisioning status live on screen.
Set your community up.
Every server comes with a community, and you set it up in the panel — name it, brand it, and create the invite links you are going to hand out. On Palworld those links open Rebetchi Play, your players’ own portal; every new game gets its Rebetchi Play as it comes on sale.
Rebetchi Play · live for Palworld
What your players get.
Rebetchi Play is our whole reason to exist, and for Palworld it is live today: a portal for everyone on the server, included on every plan, never a seat you buy per person. Because it is built for each game individually, the newer games get their own Rebetchi Play as they come on sale — but if you start a Palworld server, this is what your players open.
Who is on, right now
Live server status, who is playing, and how far the world has got — visible to everyone in your community, without handing any of them the panel.
You say it once
Post the restart window, the rule change, the thing you keep retyping in chat. It sits in the portal for everyone, including the people who were not online when you said it.
Their character, read from the world
Level, inventory, progression, everything they have built — taken server-side from the save your world is actually running. Nothing typed in by hand, and no overlay anyone has to install.
The lookups they already keep open
The calculators, planners and trackers they would otherwise keep open in another tab — and where the save data allows, opened already filled in with what that player actually owns, instead of asking them to type it in again.
The server half
The part you were doing by hand.
You have run one of these before. This is the list of things that stop being your job.
Updates that were tested first
Each new game build is certified by us before it reaches your server, rather than arriving the moment the publisher pushes it — so an update reaches your world after it has been checked, not while your players are in it.
Backups that do not eat your disk
Daily, automatic, kept in separate storage — 7, 14 or 30 days of history depending on the plan. None of it competes with your world for space.
Restarts with a warning
Set the window once. Players get an announced countdown in-game before it happens and the panel shows when the next one is, so a restart stops being a mystery disconnect.
A console, not a support ticket
A live timeline of what your server actually did — every start, stop, restart and crash, every command and whether it worked, how each backup finished — plus the game settings as validated forms instead of a config file you edit over FTP and hope about.
How this is different
The same money, spent on different things.
Every row here is a choice a host makes. These are ours, and each one is checkable — against this site’s own pricing, backups and hardware pages, not against a logo we pasted in.
Pricing
Sized by memory, not by your friends list.
These are the Palworld plans — three sizes, priced by how much memory the world gets, every one shipping all 32 players. The newer games get their own pricing as they launch; nothing here is a per-player charge.
Core
A world for you and the regulars.
$29.99/month
12 GB dedicated RAM
Sized for a group that plays together most evenings.
- 32 players included
- Dedicated IP and a join address with no port number
- Unmetered NVMe storage, fair use
- Automated daily backups, stored off your server
- Backups, restarts and certified updates included.
Plus
RecommendedThe one we'd start with.
$39.99/month
16 GB dedicated RAM
Extra room as the guild grows and the bases stop being modest.
- 32 players included
- Dedicated IP and a join address with no port number
- Unmetered NVMe storage, fair use
- Automated daily backups, stored off your server
- Backups, restarts and certified updates included.
Ultra
For a server that never really stops.
$54.99/month
24 GB dedicated RAM
The most memory we sell, for a long-lived world with a lot in it.
- 32 players included
- Dedicated IP and a join address with no port number
- Unmetered NVMe storage, fair use
- Automated daily backups, stored off your server
- Backups, restarts and certified updates included.
Community Pro + $9.99/month
An add-on to any plan. Every server already has a community; Pro is what will put your own name, colors and domain on the portal it opens, instead of ours.
Every plan is month to month, and new accounts get 25% off the first month — applied at checkout, with no code to type. There is no free trial; your first server is refundable in full for 72 hours instead — email support inside the window and we refund it, no reason required.
Questions