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Pricing · per server, per month

You are picking a size,
not a feature list.

Three plans. They differ by how much memory your world gets and by how much backup history we keep — and that is the whole list. Everything else below is on all three, because the things other hosts meter are the things that make a server worth running.

$29.99/mo
where plans start
32 players
on every plan
Month to month
no minimum term

Not on the bill

Player count
Every plan ships the Palworld maximum of 32.
Storage
Unmetered NVMe, under a fair-use policy.
Backups
Daily on every plan, kept off your server.
Rebetchi Play
Live for Palworld. Included for everyone who plays, never per person.
Setup
No setup fee, no minimum term, no contract.

The plans

Core, Plus and Ultra.

Prices are in US dollars, per server, per month, and these are the Palworld plans — the game that is on sale today. The recommendation is ours: we have no customers to be popular with yet, and we are not going to invent any.

Core

A world for you and the regulars.

$29.99/month

12 GB dedicated RAM

Sized for a group that plays together most evenings.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Scheduled restarts with in-game warnings
  • Certified Palworld updates
  • Rebetchi Play for everyone on the server

Plus

Recommended

The one we'd start with.

$39.99/month

16 GB dedicated RAM

Extra room as the guild grows and the bases stop being modest.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Scheduled restarts with in-game warnings
  • Certified Palworld updates
  • Rebetchi Play for everyone on the server

Ultra

For a server that never really stops.

$54.99/month

24 GB dedicated RAM

The most memory we sell, for a long-lived world with a lot in it.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Scheduled restarts with in-game warnings
  • Certified Palworld updates
  • Rebetchi Play for everyone on the server

Every plan is month to month, and new accounts get 25% off the first month — applied at checkout, with no code to type. There is no free trial; your first server is refundable in full for 72 hours instead — email support inside the window and we refund it, no reason required.

No minimum term and no setup fee. These are the Palworld plans; the other games get their own pricing as they launch.

Included

On every plan, including the cheapest one.

There is no tier of Rebetchi where one of these becomes an upgrade. This is the list a competitor would have made you climb for.

32 players

The Palworld maximum, on Core as well as Ultra. We do not sell player slots, so there is no number here to upgrade.

A dedicated IP

One address per server, so people type cindarworld.rebetchi.cloud with no port number after it — and it keeps working if we move you to another machine.

Unmetered NVMe storage

Fair use, and the same on every plan. A Palworld world is small enough that rationing disk would be a comprehension tax rather than a real limit.

Daily automatic backups

Taken every night and stored off your server, so they never compete with your world for space. How far back they reach is one of the few things a plan changes — see the table below.

Scheduled restarts

Set the window once. Players get an announced countdown in-game before it happens, and the world is saved before the server goes down — so a restart stops being a mystery disconnect.

Certified game updates

Each Palworld build is tested by us before it reaches your server, instead of arriving the moment the publisher pushes it.

Rebetchi Manage

Every game setting as a validated form, not a text file you edit over FTP and hope about — and a live console streaming what your server did: every start, stop and crash, every command, every backup. Palworld writes no log files of its own, so that timeline is the record.

Rebetchi Play

A community portal for your server: live status, your announcements, and each player’s own character read out of the world. Everyone who plays gets it; nobody ever pays per head — it is never a per-seat charge.

Live for Palworld today — the community you name and brand in the panel, and the portal your invite links open, with a mobile app on its way to the App Store and Google Play. Each other game gets its own Rebetchi Play as it comes on sale, included on the plan at no extra charge.

And here is everything that does not.

Four rows, and the shortness is the point. If this table ever grows, something that used to be included has been metered.

What differsCorePlusUltra
PricePer server, per month.$29.99$39.99$54.99
Dedicated RAMReserved for your world, not shared out.12 GB16 GB24 GB
Backup historyHow far back the nightly backups reach.7 days14 days30 days
Backups you keep yourselfTaken by you, on no clock, until you delete them.51020

Community Pro

An add-on. Not a fourth plan.

$9.99 a month on top of any plan. Read this part carefully, because the name invites the wrong idea: buying Community Pro does not give you a community. Every Rebetchi server already has one — its own branding, its own invite links and its own address on play.rebetchi.com — and Pro changes what that community can do, not whether you have one.

Branding

Your name on it, not ours

Your community’s logo, colors and name on the portal your players open, and on the community profile inside Rebetchi Play. The community is already yours — Pro is what stops the portal looking like ours.

You set the branding in the panel, and for Palworld it brands a portal your players already open. Each other game’s portal picks it up as that game comes on sale.

Your domain

A domain you own, on both halves

You will be able to point a domain you already own at the portal your players browse and at the address they type into Palworld. Both are CNAMEs to your Rebetchi address, never an A record to the server’s IP — which is exactly why your address survives being moved to another machine.

Not available yet, on either half. You bring the domain and add one DNS record when we ship it; we do not sell domains.

Here is the honest split. What works today is the branding and the portal it brands: you set your community’s name, look and colors in the panel, and for Palworld your players already open the portal it themes. What is not built yet is the custom domain — pointing a name you own at that portal and at the join address. So Pro earns its keep on Palworld now; if a custom domain is specifically why you want it, wait for us to ship that half.

It changes nothing about the server. No extra memory, no extra players, no extra backups — those are what a plan is for. Turning Pro on does not restart anything or move anything.

It is priced per server. One server has exactly one community, so if you run two and want your name on both, the add-on is billed twice.

Selling to your players is not part of this yet. An operator store — your own items, delivered into the game automatically — is something we are building, and it is not built. It is not included in the price above and we are not taking money for it. When it does ship, Community Pro is how you will get access to it; that is the only claim we will make about it today.

Billing

The parts a pricing page usually leaves out.

You are about to give a stranger a card number for something that keeps your friends’ world alive. These are the answers you would have had to email us for.

Refundable for 72 hours

Your first server is refundable in full within 72 hours of buying it. Email support inside that window and we refund it — you do not have to give a reason. After that, monthly renewals are not refundable — you cancel and keep the rest of the month you already paid for. The wording that counts is in the refund policy.

New accounts get 25% off the first month

It is applied automatically at checkout — there is no code to type — and it is once per account: the first month you ever pay us, not the first month of each new server. We do it instead of a free trial, because a trial is a clock you have to remember to cancel and we would rather sell you something you can simply get your money back from. So there is no trial, no card-on-file countdown, and no “unlock” step after you have already paid.

If a payment fails

Your card gets retried for 7 days and your server keeps running the whole time. On day 7 it stops — but the world, the dedicated IP and the join address are all held. On day 21 it is torn down, with a final backup kept for 30 days. Paying before that backup is purged gets your world back.

Tax, and what the statement says

Prices on this page are before sales tax; where your state charges it, the amount is calculated at checkout and shown before you pay. The charge appears on your statement as REBETCHI.

Questions

Before you pick one.

Why is there nothing cheaper?
Because the cheap tier in this market is a Linux container with the memory oversubscribed, and we are selling dedicated Windows memory with an IP of its own. We could publish a $10 plan tomorrow; we would have to cheat on one of those two things to serve it, and the person it goes wrong for is whoever runs the biggest world. The honest version of a low price is starting at $29.99 and meaning it.
Do I pay more when more people play?
No, and there is no version of this where you do. Thirty-two is Palworld’s own maximum and every plan ships it, so there is no player number on your invoice to raise. What the plans change is memory — which is what actually decides how a big world behaves once there are a lot of bases and pals in it.
Can I move to a bigger plan later?
Yes. A plan is memory, so moving up is a resize and a restart, not a migration: same world, same address, same dedicated IP, nothing for your players to re-copy. Stripe prorates it, so you pay the difference for the rest of the month rather than a second full month. Today that change is something you ask us to do rather than a button in the panel — the in-panel upgrade control is on its way.
Do I need Community Pro?
No. Everything the server needs to run is in the plan, and so is the community portal itself — live for Palworld. Community Pro is for the operator who wants that portal to carry their own name (and, once we ship it, their own domain) instead of ours. On Palworld that branding is something your players see today. If that is not you, ignore it; nothing is withheld from you for skipping it.
What if I run two servers?
Two servers is two subscriptions, and each one comes with its own community, its own branding and its own invite links — a community belongs to exactly one server. That also means Community Pro is priced per server: branding both of them is $9.99 twice. It is a real trade and we would rather you read it here than find it on an invoice.
Is there an annual plan?
Not yet — monthly is the only interval we sell today. A discount for paying up front is a normal thing to add, and we would rather add it once we can price it properly than ask you for a year-long commitment before we are sure we have it right.

Get started

Pick a size and a name.

Checkout takes the plan, what the server is called and your account in one pass. The build starts as soon as the payment clears.

New accounts get 25% off the first month. Month to month — cancel any time by emailing support. First server refundable for 72 hours. No setup fee, and no charge per player.