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Rebetchi for Palworld

Every Palworld plan
ships all thirty-two.

Palworld stops at 32 people on a server, and 32 is what every Rebetchi plan gives you. Core, Plus and Ultra differ by memory — the thing that actually decides how a world behaves once there are a lot of bases and a lot of pals in it. You are choosing how much room the world gets, not how many friends you are allowed to have.

32 players
the game maximum
Dedicated IP
no port numbers
Certified builds
tested before you get one
How your friends get inOnline
PC

cindarworld.rebetchi.cloud

Paste it into Palworld — no port number to spell out over voice chat.

Xbox · PS5

Cindar World

Consoles cannot type an address. They search this name in Community Servers.

Illustration · the join details, generated from your own server

Hardware

What your world actually runs on.

Exact numbers, including the two that are limits rather than features. A spec sheet made of adjectives is a spec sheet hiding something.

ComponentWhat you get
ProcessorAMD Ryzen 9 3900X — 12 cores at desktop clock speeds. We buy clock speed over core count: one game world is not a rack of virtual machines, and it does not benefit from being given forty slow cores.
MemoryThe 12, 16 or 24 GB your plan says, reserved for your server by the operating system rather than by an honour system. Memory is what a big Palworld world runs out of first, which is why it is the only thing the plans differ by.
StorageNVMe, unmetered under a fair-use policy. Backups live in separate storage and never compete with your world for room — which is not true of hosts that hand you one pool for both.
NetworkA dedicated public IPv4 address per server, so the game listens on its own address at Palworld’s default port and the join address carries no port number. DDoS mitigation comes from the datacenter.
Operating systemWindows Server 2022. Palworld’s dedicated server is a Windows program and we run it on Windows, with a separate Windows account and process tree per server.
NeighboursSeveral servers share a node. Yours alone: your memory, your IP, your Windows account, and a process tree that is started, limited and stopped independently of everyone else’s.
RegionMiami, US. One region at launch — we would rather say so than draw you a map of datacenters we do not operate.

The node the pilot fleet runs on today: AMD Ryzen 9 3900X (12 cores), 128 GB, NVMe, Miami, US. When that changes, this line changes.

Your server is built from a warm copy of the certified Palworld build already sitting on the node’s own NVMe, not downloaded from Steam while you wait. We aim to have you playable in under five minutes from the moment the payment clears.

Rebetchi Play · live

What your players get.

Every plan includes Rebetchi Play for everyone on the server — not a seat you buy per person. Your play.rebetchi.com address is set when you pick your server’s name, and the portal that answers at it is live: status, each player’s character, the world and the tools below, with a mobile app on its way to the App Store and Google Play.

Home

What is happening, right now

Live server status, who is online, what in-game day the world has reached, and the announcements you posted. Everyone you invite can see it without you handing any of them the panel.

Character

Their character, read out of your world

Level and stats, inventory and gear, the tech tree, every pal they have caught, and how much of the paldeck they have filled. Taken server-side from the save your world is actually running — nothing to install, no overlay in front of the game, no third-party site asking them to type it all in.

World

The guild, the bases and the map

The guild roster, every base with its workers, storage, incubators and crops, what is happening in the world, and an interactive map of it. The things your players used to reconstruct from screenshots in Discord.

Tools

Thirteen lookups they already keep open

Breeding calculator and path finder, capture odds, team builder, crafting planner, paldeck tracker, optimizer, and the item, gear, move and structure databases. Where the save data allows they open already filled in with what that player owns, instead of asking them to enter their pals by hand.

Eleven of the thirteen fill in from a linked character; the tier list is partial and the elements chart is static reference.

Rebetchi Manage

The Palworld chores, done properly.

You have run one of these before, probably on a box under a desk. This is the list of things that stop being your job.

Settings as forms, not one enormous line

Palworld keeps its whole configuration on a single physical line of an ini file, with keys that must match Pocketpair’s spelling exactly — including their typos — and it rewrites that file itself while running. The panel gives you grouped, validated forms with ranges, defaults and descriptions, marks the settings that need a restart, and keeps the authoritative copy so the game cannot quietly drop your settings back to default.

Updates we test before you take one

When a new Palworld build appears, your server stays on the certified one until that build has been through the save-format round-trip, a settings-catalog diff, an adapter smoke test and a run of every live verb. Then it rolls out, a canary node first. We aim to be a day or two behind the publisher.

Restarts your players see coming

Palworld’s memory use climbs the longer a world stays up, so a daily restart is close to mandatory. Set the window once: players get warnings in game before it happens, the server is asked to shut down rather than killed, and by default a backup is taken first.

Backups worth choosing between

A daily automatic backup at 04:00 in your server’s own timezone, kept 7, 14 or 30 days by plan, plus manual ones you take before doing something brave. Every restore snapshots the live world first, so restoring is a swap and not a demolition.

Each restore point records what changed since the one before it — settings, a restore, a wipe, an update.

A console that tells you what happened

Palworld’s dedicated server writes no log files at all — we went as far as scanning the binary to be certain, and the logging is compiled out. So the panel’s console streams what our agent did instead: every start, stop, restart and crash, every command and whether it worked, and how each backup finished. That timeline is what you were reading logs to reconstruct anyway.

An address that survives moving house

One name at checkout becomes the join address, the address your community portal answers to, and the name console players search for. The DNS record is ours, so if your world ever has to move to another machine, we repoint it and nobody has to be told a new address.

Pricing

Three sizes of the same server.

Every plan ships all 32 players, the dedicated IP, certified updates, scheduled restarts and automated backups — and includes Rebetchi Play, live, for everyone on the server. What changes is memory, and how much backup history comes with it.

Core

A world for you and the regulars.

$29.99/month

12 GB dedicated RAM

Sized for a group that plays together most evenings.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Scheduled restarts with in-game warnings
  • Certified Palworld updates
  • Rebetchi Play for everyone on the server

Plus

Recommended

The one we'd start with.

$39.99/month

16 GB dedicated RAM

Extra room as the guild grows and the bases stop being modest.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Scheduled restarts with in-game warnings
  • Certified Palworld updates
  • Rebetchi Play for everyone on the server

Ultra

For a server that never really stops.

$54.99/month

24 GB dedicated RAM

The most memory we sell, for a long-lived world with a lot in it.

  • 32 players included
  • Dedicated IP and a join address with no port number
  • Unmetered NVMe storage, fair use
  • Automated daily backups, stored off your server
  • Scheduled restarts with in-game warnings
  • Certified Palworld updates
  • Rebetchi Play for everyone on the server

Community Pro + $9.99/month

An add-on to any plan. Every server already has a community; Pro is what will put your own name, colors and domain on the portal it opens, instead of ours.

Every plan is month to month, and new accounts get 25% off the first month — applied at checkout, with no code to type. There is no free trial; your first server is refundable in full for 72 hours instead — email support inside the window and we refund it, no reason required.

The only other thing that changes with the plan

PlanMemoryDaily backups kept forBackups you keep yourself
Core12 GB7 days5
Plus16 GB14 days10
Ultra24 GB30 days20

Automatic backups run daily on every plan. All of them — automatic and the ones you take yourself — live in separate storage, so none of them count against your NVMe and none of them disappear because your world got big.

Questions

What an operator actually asks.

Can Xbox and PlayStation players join?
Yes, and it is not something you have to find and switch on. Every Rebetchi server is launched with Palworld’s full crossplay set — Steam, Xbox, PS5 and Mac. That key is one we own rather than one you maintain: our agent writes it back before every launch, because Palworld rewrites its own settings file while it runs and drops keys out of it. It is not a plan feature and there is no charge per platform. We joined one from a real Xbox on our own hardware before we sold anybody anything.

The thing to know is a limitation of the game, not of us: consoles cannot type in an address. Xbox and PS5 players find your server by searching its name in Palworld’s in-game Community Servers list, which means the name you pick at checkout is the name they will be looking for, and your server has to be listed publicly for it to appear — a toggle in the panel. Your panel shows both routes, filled in with your own server’s details, so you can paste them into Discord and stop answering the question.
Can I bring a world I already have?
Not by yourself, and we would rather tell you that now than after you have paid. The panel restores from backups Rebetchi took of your server; nothing in it accepts a save file you upload, and that is not built for launch.

If you have a world you want to move in, ask support before you buy and we will tell you honestly whether we can do it, rather than sell you a server on the assumption and work it out afterwards. Either way your first server is refundable in full for 72 hours.
What happens when Palworld updates?
Your server holds on the build we have certified until the new one has been through the harness — the save format round-tripped and checked field by field, the settings catalog diffed, the control adapter smoke-tested, every live verb re-run. Then it rolls out, canary node first — so the update reaches your world after it has been tested, rather than the moment the publisher ships it.

The cost of that, said plainly: while your server is held, players whose game client has already auto-updated may not be able to join until your server moves. Hosts that pass every update straight through do not have that gap — they have the other one, which is finding out with your world whether the update broke anything.
Who can administer the server besides me?
At launch, only you. A second administrator — one co-admin to begin with — is a settled part of the product with its permissions already mapped out, but the control that appoints one is not built yet, so the panel starts out yours alone.

The line it will draw is the deliberate part. A co-admin gets the panel: start, stop and restart, the console, the settings, the player list, the schedules, backups and restore. They never get the account — no payment method, no invoices, no plan changes, no cancelling, no add-ons. The person who pays for the server and the person who fixes it at 3am do not need the same keys, and only one of those two has their card on file.

Everyone else you invite is a player: the portal, never the panel. And servers are not transferable between accounts — so if somebody else should be running yours, co-admin is the answer we are building, not handing over your password.
Do my players need a Rebetchi account?
Not to play. They join your server the way they always have, and nothing of ours stands between them and the game.

For Rebetchi Play, yes — a free Rebetchi account, and there is never a charge per player. You create and share invite links from the panel; a player redeems one to land on your roster, and links their in-game character to their account. Character linking is a single sign-in for PC and Xbox players, and a short code typed in game chat for PS5 — there is no PlayStation sign-in a host our size can legitimately use, and we are not going to pretend the workarounds are safe.
What happens if a payment fails, or I want to stop?
A failed payment is retried for 7 days and your server keeps running while that happens — you get an email each time and a banner in the panel, on the server’s own pages rather than only in billing, because a stopped server with no stated cause reads as an outage. On day 7 unpaid the server is stopped, with the data intact and your IP and join address held. On day 21 it is terminated: we take a final backup, keep it 30 days, and paying before that clock runs out gets you back with your world.

Stopping on purpose is simpler. It is month to month: cancel and keep the rest of the month you paid for. Cancelling is an email to support today rather than a button in the panel — that control is coming, but it is not built yet. Your first server is refundable in full within 72 hours: email us inside the window and we refund it, no reason required. There is no free trial. New accounts get 25% off the first month. It is applied automatically at checkout — there is no code to type — and it is once per account: the first month you ever pay us, not the first month of each new server. The detail is in the refund policy.
Is my server on a machine of its own?
No, and nobody selling you a Palworld server for $29.99 a month is giving you a whole machine either. Several servers share a node.

What is yours alone: the memory your plan names, enforced by the operating system rather than shared out on trust; a dedicated public IP; your own Windows account; and a process tree that starts and stops independently of every other server on the box. What we are deliberately not doing is the cheap end’s version of this — oversubscribed Linux containers where the advertised memory is a ceiling several servers are all promised at once.
Can I install mods, or get FTP access?
Not at launch, and we are not going to be coy about it. There is no file manager, no FTP and no mod manager in the panel. Those are deferred, not quietly missing — if a modded world is the entire point of your server, we are not your host yet.

One related thing worth knowing whoever you buy from: Palworld’s dedicated server exposes no whitelist command at all, so nobody can give you one through the game’s own controls. Kick, ban and unban are what it offers, and those are all in the panel.
Are the portal and the phone app actually available?
The web portal, yes — for Palworld it is live at your community’s play.rebetchi.com address, included on the plan you already have with never a separate charge. The phone app is on its way to the App Store and Google Play. Each game gets its own Rebetchi Play, built and certified with the game itself — so the games we add after Palworld get theirs as they come on sale.

Get started

Pick a size and a name.

Checkout takes the plan, the server’s name and your account in one pass — that one name becomes the join address, the address your community portal answers to, and the name your console players search for. The build starts as soon as the payment clears.

New accounts get 25% off the first month. First server refundable for 72 hours. Month to month with no minimum term — to cancel, email support.