At a glance
Where each game stands.
Only the live one has a price — the rest are not on sale until theirs is final, and we are not going to print a placeholder and hope you do not notice.
Palworld
Dedicated Palworld servers with full settings, backups and a community of their own.
All 32 players — the game maximum — on every plan.
Shipping now — the full panel, backups, certified updates, and Rebetchi Play live for your players.
Terraria
Dedicated TShock servers — unmodified PC and mobile clients, full panel control.
Up to 255 players — Terraria’s own protocol maximum, never a slot we sell.
The production build runs on our hardware today; it goes on sale once its pricing is final.
7 Days to Die
Dedicated 7 Days to Die hosting — a heavier game, with multi-core plans of its own.
Up to 64 players — the game’s hard cap.
The production build runs on our hardware today; it goes on sale once its pricing is final.
Project Zomboid
Dedicated Project Zomboid co-op survival — RCON control and Steam Workshop mods.
Up to 64 survivors, with a sensible default for a heavy world.
Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.
Valheim
Dedicated Valheim servers — your own persistent Viking world, joinable from the in-game list.
Up to 10 Vikings — the game’s own maximum on every server.
Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.
In detail
What each one actually is.
Palworld
LiveWhere Rebetchi goes deepest: REST-controlled dedicated servers, every setting as a validated form instead of a one-line ini, certified game updates, daily off-server backups, and Rebetchi Play — the live player portal for the people who play on it. It is live today, and the one game currently on sale.
All 32 players — the game maximum — on every plan.
Terraria
Launching soonA TShock server you drive from the same panel: start and stop, settings, console and backups of your world file, plus a community with status, players and link codes. Vanilla clients join on PC and mobile, and server-side characters already run on our hardware. It goes on sale once the hardware it will live on is procured and its pricing is settled.
Up to 255 players — Terraria’s own protocol maximum, never a slot we sell.
7 Days to Die
Launching soonA telnet-controlled dedicated server with the same panel-first approach, launched and running on our hardware today with its own Rebetchi Play experience. It is a heavier game than the others and gets its own set of plans rather than the standard ones, so its price depends on the hardware it needs — that is the last thing being settled before it opens.
Up to 64 players — the game’s hard cap.
Project Zomboid
On the wayCo-op survival with a dedicated IP, RCON control and Steam Workshop mods, managed from the same panel as everything else. It has already run end to end on real hardware; what is left is settling its price and opening it up for sale. It is in build, not yet on sale.
Up to 64 survivors, with a sensible default for a heavy world.
Valheim
On the wayThe newest addition to the lineup: Valheim servers already boot and generate their worlds on our hardware, and we are wiring up the rest now. When it opens, you get the same deal as every other game here — a dedicated server with its own IP, driven from the same panel, with your world backed up off the server. In build, not yet on sale.
Up to 10 Vikings — the game’s own maximum on every server.
Rebetchi Play · live for Palworld
The part that is the same for all of them.
Every Rebetchi server — whichever game — comes with a community you name, brand and hand out invite links for. What those links open is Rebetchi Play, the player portal: live status, your announcements, and each player’s own character read out of the world. It is included on every plan for everyone who plays, never a per-seat charge — and for Palworld it is live today.
The player experience is themed per game — a Palworld portal feels like Palworld, a Terraria one like Terraria — because it ships as part of each game’s certified module, not as a skin bolted on afterwards. Palworld’s is live now; each other game’s Rebetchi Play arrives with that game.
Questions