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The lineup · one is live, four are coming

Five games,
honestly staged.

Rebetchi runs on real modules, one game at a time — not a generic wrapper with a logo swapped in. Palworld is live and for sale. Terraria, Project Zomboid and 7 Days to Die are earlier, and we will tell you exactly how early rather than list them all as if you could buy any of them today.

What the labels mean

Live
Shipping now — the full panel, backups, certified updates, and Rebetchi Play live for your players.
Launching soon
The production build runs on our hardware today; it goes on sale once its pricing is final.
On the way
Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.

At a glance

Where each game stands.

Only the live one has a price — the rest are not on sale until theirs is final, and we are not going to print a placeholder and hope you do not notice.

Live

Palworld

Dedicated Palworld servers with full settings, backups and a community of their own.

All 32 players — the game maximum — on every plan.

Shipping now — the full panel, backups, certified updates, and Rebetchi Play live for your players.

From $29.99/moDetails
Launching soon

Terraria

Dedicated TShock servers — unmodified PC and mobile clients, full panel control.

Up to 255 players — Terraria’s own protocol maximum, never a slot we sell.

The production build runs on our hardware today; it goes on sale once its pricing is final.

Launching soon

7 Days to Die

Dedicated 7 Days to Die hosting — a heavier game, with multi-core plans of its own.

Up to 64 players — the game’s hard cap.

The production build runs on our hardware today; it goes on sale once its pricing is final.

On the way

Project Zomboid

Dedicated Project Zomboid co-op survival — RCON control and Steam Workshop mods.

Up to 64 survivors, with a sensible default for a heavy world.

Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.

On the way

Valheim

Dedicated Valheim servers — your own persistent Viking world, joinable from the in-game list.

Up to 10 Vikings — the game’s own maximum on every server.

Running on our hardware, not yet open to buy — pricing and the last of the plumbing are in progress.

In detail

What each one actually is.

Palworld

Live

Where Rebetchi goes deepest: REST-controlled dedicated servers, every setting as a validated form instead of a one-line ini, certified game updates, daily off-server backups, and Rebetchi Play — the live player portal for the people who play on it. It is live today, and the one game currently on sale.

All 32 players — the game maximum — on every plan.

Read the Palworld details

Terraria

Launching soon

A TShock server you drive from the same panel: start and stop, settings, console and backups of your world file, plus a community with status, players and link codes. Vanilla clients join on PC and mobile, and server-side characters already run on our hardware. It goes on sale once the hardware it will live on is procured and its pricing is settled.

Up to 255 players — Terraria’s own protocol maximum, never a slot we sell.

7 Days to Die

Launching soon

A telnet-controlled dedicated server with the same panel-first approach, launched and running on our hardware today with its own Rebetchi Play experience. It is a heavier game than the others and gets its own set of plans rather than the standard ones, so its price depends on the hardware it needs — that is the last thing being settled before it opens.

Up to 64 players — the game’s hard cap.

Project Zomboid

On the way

Co-op survival with a dedicated IP, RCON control and Steam Workshop mods, managed from the same panel as everything else. It has already run end to end on real hardware; what is left is settling its price and opening it up for sale. It is in build, not yet on sale.

Up to 64 survivors, with a sensible default for a heavy world.

Valheim

On the way

The newest addition to the lineup: Valheim servers already boot and generate their worlds on our hardware, and we are wiring up the rest now. When it opens, you get the same deal as every other game here — a dedicated server with its own IP, driven from the same panel, with your world backed up off the server. In build, not yet on sale.

Up to 10 Vikings — the game’s own maximum on every server.

Rebetchi Play · live for Palworld

The part that is the same for all of them.

Every Rebetchi server — whichever game — comes with a community you name, brand and hand out invite links for. What those links open is Rebetchi Play, the player portal: live status, your announcements, and each player’s own character read out of the world. It is included on every plan for everyone who plays, never a per-seat charge — and for Palworld it is live today.

The player experience is themed per game — a Palworld portal feels like Palworld, a Terraria one like Terraria — because it ships as part of each game’s certified module, not as a skin bolted on afterwards. Palworld’s is live now; each other game’s Rebetchi Play arrives with that game.

Questions

The honest ones.

Why can I only buy Palworld?
Because Palworld is the one game whose pricing is final. The others run on our hardware at various stages, but their prices are still being worked out against the machines each one needs — so rather than show you a number we might change, we are not selling them yet. When a game’s pricing is settled, it goes on sale, and not a day before.
When will Terraria, Zomboid or 7 Days to Die be for sale?
We are not giving dates we cannot keep. Terraria and 7 Days to Die are both playable on our hardware today and Project Zomboid is close behind — what each one is waiting on is its own pricing, not its build. The honest answer is “when each one is priced,” and the fastest way to know is to ask support to flag you when it happens.
Is the panel different for each game?
The shape is the same — start and stop, settings as forms, a live console, backups, scheduled restarts, and a community with invite links — but the details follow the game. A Palworld server shows its world day; a Terraria server shows its world file; a Project Zomboid server is driven over RCON. That is the point of building a real module per game rather than one generic wrapper.

Get started

The one you can start today is Palworld.

A dedicated server, its own IP, certified updates and daily backups — and the community your players will join. The rest of the lineup is on its way.